Video Game Software Publishing in the US - Employment (2005–2032)
Unlock access to our most recent data and statistics below.
Access current data|
128,398
|
Video Game Software Publishing in the US Employment in 2026 |
|---|---|
|
7.0%
|
Video Game Software Publishing in the US Employment Growth in 2026 |
|
9.4%
|
Video Game Software Publishing in the US Employment CAGR 2021-2026 |
|
|
Video Game Software Publishing in the US Employment CAGR 2026-2031 |
Curious about what drives these trends? IBISWorld's Video Game Software Publishing in the US Industry Report has got you covered.
Questions Clients Ask About This Industry
-
How many people are employed in the Video Game Software Publishing in the US in 2025?
There was 119,947 people employed in the Video Game Software Publishing in the US as of 2025.
-
What was employment growth in the Video Game Software Publishing in the US in 2025?
The number of people employed in the Video Game Software Publishing in the US grew 6.1% on average over the five years between 2020 and 2025.
-
Is employment in the Video Game Software Publishing in the US expected to grow or decline over the next 5 years?
See our full analysis of the Video Game Software Publishing in the US to understand if the industry employment is expected to grow or decline over the next five years.
-
How many people does the average business in the Video Game Software Publishing in the US employ?
The average Video Game Software Publishing in the US business was 58.4 employees.
-
Are businesses in the Video Game Software Publishing in the US adding employees?
The average business in the Video Game Software Publishing in the US now employs more workers than it did five years ago.
-
How productive are employees in the Video Game Software Publishing in the US?
The revenue per employee for the average business in the Video Game Software Publishing in the US has decreased in the last five years.
Businessess Related to Video Game Software Publishing in the US
Market Size
- Recordable Media Manufacturing in the US - Market Size
- Media Streaming, Social Networks and Other Content Providers in the US - Market Size
- Arts, Entertainment and Recreation in the US - Market Size
- Arcade, Food & Entertainment Complexes in the US - Market Size
- Consumer Electronics Stores in the US - Market Size
- Department Stores in the US - Market Size
- Software Publishing in the US - Market Size
- Industrial Designers in the US - Market Size
- Video Games in the US - Market Size
Number of Businesses
- Recordable Media Manufacturing in the US - Number of Businesses
- Media Streaming, Social Networks and Other Content Providers in the US - Number of Businesses
- Arts, Entertainment and Recreation in the US - Number of Businesses
- Arcade, Food & Entertainment Complexes in the US - Number of Businesses
- Consumer Electronics Stores in the US - Number of Businesses
- Department Stores in the US - Number of Businesses
- Software Publishing in the US - Number of Businesses
- Industrial Designers in the US - Number of Businesses
- Video Games in the US - Number of Businesses
Employment
- Recordable Media Manufacturing in the US - Employment
- Media Streaming, Social Networks and Other Content Providers in the US - Employment
- Arts, Entertainment and Recreation in the US - Employment
- Arcade, Food & Entertainment Complexes in the US - Employment
- Consumer Electronics Stores in the US - Employment
- Department Stores in the US - Employment
- Software Publishing in the US - Employment
- Industrial Designers in the US - Employment
- Video Games in the US - Employment
Access Statistics, Trends and Analysis on 1,000+ Global Industries
Talk to one of our reps today about how an IBISWorld Membership can make you an expert in any industry.