Not playing around: As disposable income rises, revenue will likely increase

Operators in the Hobby and Toy Stores industry sell a variety of products, including dolls, electronic toys, games, hobby kits and craft supplies. Over the five years to 2017, the industry has performed well, growing in line with the economic recovery. However, competition from discount department stores and e-commerce channels has absorbed much of the increased demand for industry products by offering low prices and one-stop-shop convenience. Accordingly, discount stores have become the leading hobby and toy retailers during the five-year period. Despite an extremely competitive environment both internally and externally, hobby and toy retailers are expected to experience growth over the five years to 2022...purchase to read more.

Industry Statistics & Market Size
Revenue
$20bn
Annual Growth 12-17
1.6%
Forecast Growth 17-22
Profit
Employment
158,296
Businesses
21,418

Industry Threats & Opportunities

  • Over the past five years, the intensely competitive environment has driven many small players to exit the industry
  • Due to their size, large companies are able to offer competitively priced goods
  • The number of children under the age of nine is projected to grow
  • Industry Report - Industry Products Chapter

    Hobby, craft and art suppliesThis segment, which includes a wide range of hobby and craft goods such as scrapbooking supplies, model airplane kits and supplies for children's art projects, is anticipated to account for 31.0% of industry revenue in 2017. The creative opportunities that this segment's products offer position the segment to benefit from a backlash against electronic toys by teens and tweens who are interested in other forms of creativity and interaction, as well as parents who are concerned about their children spending too much time in front of TV and computer screens. Add...purchase to read more.

    Additional Insights for the Hobby & Toy Stores Industry

    IBISWorld identifies 250 Key Success Factors for a business.The most important for the Hobby & Toy Stores Industry are

  • Having an exclusive sales contract
  • Stocking seasonal products
  • Access to highly skilled workforce
  • IBISWorld analysts also discuss how external factors such as Per capita disposable income and commerce sales in the Hobby & Toy Stores industry impact industry performance..

    shopping_cartPURCHASE OPTIONS

    What's in this report

    What is the Hobby & Toy Stores Industry?

    Operators in this industry sell a broad range of toy and hobby goods, such as traditional dolls and toys, electronic toys (including video and electronic games), board games, hobby kits and craft supplies. These goods are retailed to the general public after they are purchased from domestic and international manufacturers and wholesalers. Companies that primarily retail used toys, fabric and sewing supplies or children’s apparel and furniture are not included in this industry.

    Industry Products
  • Toys
  • Hobby, craft and art supplies
  • Games (including electronic and video games)
  • Industry Activities
  • Retailing craft supplies
  • Retailing hobby goods
  • Retailing magic supplies
  • Retailing toys
  • Retailing traditional and electronic games
  • Table of Contents

    Industry Definition
    Main Activities
    Similar Industries
    Additional Resources
    Industry Statistics Snapshot
    Industry Structure
    Executive Summary
    Executive Summary
    Key External Drivers
  • Per capita disposable income
  • commerce sales
  • Number of children aged nine and younger
  • Time spent on leisure and sports

  • Current Performance
  • Competitive landscape
  • Generation DIY
  • Chart: Revenue Growth

  • Industry Outlook
  • Improved incomes boost spending
  • Discount department stores to dominate
  • Consolidation and profit
  • Table: Hobby & Toy Stores Industry Revenue Outlook

  • Industry Life Cycle
  • Life cycle reasons
  • Chart: Benchmarking - Hobby & Toy Stores Industry Lifecycle vs The Economy

  • Supply Chains
    Key Buying Industries
  • Consumers

  • Key Selling Industries
  • Art & Office Supply Manufacturing
  • Athletic & Sporting Goods Manufacturing
  • Household Furniture Manufacturing
  • Motorcycle, Bike & Parts Manufacturing
  • Textile Mills
  • Toy, Doll & Game Manufacturing

  • Products & Services
  • Hobby, craft and art supplies
  • Toys
  • Other
  • Games (including electronic and video games)
  • Chart: Hobby & Toy Stores Industry Products and Services Segmentation

  • Demand Determinants
    Major Markets
  • Consumers aged 35 to 44
  • Consumers aged 45 to 54
  • Consumers aged 25 to 34
  • Consumers aged 55 to 64
  • Consumers aged 65 and older
  • Consumers aged 24 and younger
  • Chart: Major Market Segmentation for the Hobby & Toy Stores Industry

  • International Trade
    Business Locations
    Chart: Business Locations by State
    Market Share Concentration
    Key Success Factors
    Cost Structure Benchmarks
  • Profit
  • Purchases
  • Wages
  • Rent and Utilities
  • Other
  • Chart: Cost Structure Benchmarking – Sector vs Hobby & Toy Stores

  • Basis of Competition
    InternalExternal
    Barriers to Entry
  • Table: Barrier to Entry Checklist for the Hobby & Toy Stores Industry

  • Industry Globalization
    Michaels Companies Inc., Toys "R" Us Inc., Hobby Lobby Stores Inc.,
  • Table: Michaels Companies Inc. - financial performance
  • Table: Toys "R" Us Inc. - financial performance
  • Table: Hobby Lobby Stores Inc. - financial performance

  • Capital Intensity
  • Chart: Level of Capital Intensity for the Hobby & Toy Stores Industry
  • Chart: Tools of the Trade: Growth Strategies for Success

  • Technology & Systems
    Revenue Volatility
  • Chart: Volatility vs Industry Growth

  • Regulation & Policy
    Industry Assistance
    Table: Industry Data for the Hobby & Toy Stores Industry
    Includes:
  • Industry Revenue (2008-2022)
  • Industry Gross Product (2008-2022)
  • Establishments (2008-2022)
  • Businesses (2008-2022)
  • Employment (2008-2022)
  • Wages (2008-2022)
  • Number of children aged nine and younger (2008-2022)

  • Table: Annual Percentage Change for Key Industry Data
    Table: Key Ratios for Industry Key Data
    Table: Industry Financial Ratios
    Age Compression
  • The phenomenon where children outgrow toys at a younger age than the target market, resulting in greater demand for more adult-like merchandise.
  • Do-It-Yourself (Diy)
  • A method wherein consumers personally create, build and/or design their own projects and products without the assistance of professionals.
  • Electronic Data Interchange (Edi)
  • The transmission of data between businesses from one computer system to another.
  • Tweens
  • Children between the ages of eight and 12 years.
  • What Our Customers Say

    Why buy this report?

    IBISWorld’s industry research report on Hobby & Toy Stores provides up-to-date sales and market data, allowing you to identify the product and customer segments driving revenue growth. The report identifies the leading companies in the industry, and offers strategic analysis of the key factors influencing the market. Our data forecasts are accompanied by full analysis to illustrate how the market is responding to dominant and emerging trends.

    IBISWorld industry market research reports enable you to:
    • Find out about key industry trends
    • Identify threats and opportunities
    • Inform your decisions for marketing, strategy and planning
    • Quickly build competitive intelligence
    This report on Hobby & Toy Stores:
    • Provides Market Size information to assist with planning and strategic decisions.
    • Includes the necessary information to perform SWOT, PEST and STEER analysis.
    • Helps you understand market dynamics to give you a deeper understanding of industry competition and the supply chain.
    • Analyses key performance and operational metrics so that you can benchmark against your own business, that of your customers’ businesses, or your competitors’ businesses.
    The Hobby & Toy Stores market research report includes:
    • Historical data and analysis for the key drivers of this industry
    • A five-year forecast of the market and noted trends
    • Detailed research and segmentation for the main products and markets
    • An assessment of the competitive landscape and market shares for major companies
    • And of course, much more

    IBISWorld reports on thousands of industries around the world. Our clients rely on our information and data to stay up-to-date on industry trends across all industries. With this IBISWorld Industry Research Report on Hobby & Toy Stores, you can expect thoroughly researched, reliable and current information that will help you to make faster, better business decisions.

    Contact Us

    Want to speak to a representative? Call us.

    clear