Game On: Will the launch of GTA VI Reboot the UK Gaming Sector?

Game On: Will the launch of GTA VI Reboot the UK Gaming Sector?

Written by

Cormac Hayes

Cormac Hayes
Associate Analyst Published 23 Oct 2026 Read time: 8

Published on

23 Oct 2026

Read time

8 minutes

Key Takeaways

  • Gaming spend hit record levels in 2025 thanks to the release of the Nintendo Switch 2 and consistent software releases.
  • The release of GTA VI in November 2026 is set to shatter records, providing a welcome uplift amid the weakest point in the current-generation console cycle.
  • While the boost from GTA VI will dictate the short-term outlook, the gaming sphere’s longer-term future will depend on the next-generation PlayStation and Xbox console releases, which are expected in the coming years.

Video games are a cornerstone of the modern digital economy, with the landscape constantly on the move. Console upgrade cycles and new game software have driven consistent growth across the ever-evolving market, but it’s not been all plain sailing.

According to UK Interactive Entertainment (UKIE), the UK video game consumer market grew by 7.4% in 2025, reaching a record valuation of £8.76 billion. Game software continues to drive the strongest absolute growth based on its high value, with mobile gaming an ever-growing force.

There’s been a marked shift towards digital game software across both mobile and console platforms, with boxed game sales dipping by 1% to £319 million in 2025 while digital console game software jumped 9.2% to £2.5 billion, as reported by UKIE. Both Sony and Microsoft have leaned into this shift, revamping the PlayStation Plus and Xbox Game Pass to feature back catalogues of recent titles and nostalgic favourites for a recurring subscription fee. 

Doughnut chart showing the UK games market was valued at £8.76 billion in 2025, split by category. Digital console software is the largest segment at £2,490 million, followed by mobile game software at £2,067 million and digital PC software at £1,150 million. Gaming accessories and game culture account for £986 million, PC/VR for £941 million and consoles for £811 million. Boxed (physical) software is the smallest segment at £319 million.

Console revenue is more volatile, with release cycles dictating how well console sales perform. UKIE’s market valuation shows that in 2025, console hardware sales shot up by 12%, driven by the June 2025 release of the Nintendo Switch 2. Nintendo’s Dedicated Video Games Sales Unit reports that as of 30 June 2026, 23.7 million units had been sold worldwide. 

The GTA VI Effect

The much-anticipated release of Grand Theft Auto (GTA) VI is scheduled for 19 November 2026 on PlayStation 5 (PS5) and Xbox Series X|S, providing a platform for strong growth. The game has faced several delays – first from autumn 2025 to May 2026, then to November. The title will serve as a sequel to GTA V, the second-most successful video game in history. Since its release in September 2013, the game has sold over 230 million units globally across three console generations, according to the developer Rockstar Games’ parent company, Take-Two Interactive. 

Bar chart of the best-selling video games of all time, by copies sold in millions. Minecraft is far ahead at around 350 million, followed by Grand Theft Auto V at around 230 million. Wii Sports, Red Dead Redemption 2 and Mario Kart 8/Deluxe are each at roughly 80 million. Only Minecraft outsells GTA V.

The game’s release will bolster software sales, which, while less sensitive than hardware, rely on new releases for strong annual performance. However, few titles carry the weight of GTA, with the release set to move the needle across the gaming sphere. Unprecedented pre-order demand underscores the hype, with Sensor Tower estimating that global revenue from pre-orders alone has reached US$630 million (£472.5 million) and that 6.45 million units have been sold as of 20 October 2026. Sensor Tower also notes that PS5 pre-orders surged by 606% in the day after Rockstar Games’ launched an Extended Look at the game on Netflix in August 2026, while Xbox pre-orders jumped by 127%.

The early success of GTA V also provides insight – the game became the best-selling game ever in the UK by copies sold by November 2014, according to GFK Chart-Track. It also made a record-setting US$1 billion (£756 million) globally in sales in the first three days after launch.

The new game's hype far outweighs that of its predecessor, with the 13-year-long wait for the new game dwarfing the five-year wait fans had between the launch of GTA IV (launched in April 2008) and GTA V. Analyst firm Newzoo is forecasting that the GTA VI launch will shatter records and generate between US$3.25 billion (£2.4 billion) and US$5.2 billion (£3.9 billion) in launch week alone, providing a prominent and immediate upswing in UK software sales.

The wider UK economy will also feel the benefit, since the game is developed out of Rockstar Games UK’s Edinburgh studio, with supporting studios across the UK in Leeds, London, Lincoln and Dundee also contributing. The economic impact is seen through job creation and wages rather than directly in UK company revenue – in fact, Rockstar Games UK’s revenue fell from £521.1 million to £508.9 million in the year through March 2025. However, the release will catapult Rockstar’s revenue in the next year, while also showcasing the UK’s development talent for producing what is arguably set to be the world’s most successful game ever.

The game's predicted success may draw in new investment for developers, which have struggled in recent years, with studio closures and job cuts rife. For example, Sony closed its PlayStation London Studio in February 2024 and major developer Ubisoft closed its facility in Leamington in April 2025. As more players return to consoles, demand for other games may experience a boost, while global publishers may choose to expand their domestic operations to take advantage of the UK’s talent pool. 

Consoles: The state of play

Console sales are the gateway to high-margin software revenue, but the release of GTA VI comes at the console market’s weakest point in the current generation. NielsenIQ data presented by the Game Business shows that by the end of July, console sales in the UK were down 14.4% year-on-year, driven by a 32% plunge in PS5 sales.

Typically, consoles get cheaper as they age, becoming available to a wider audience before a next-generation successor arrives. The PS5 and Xbox Series X|S both launched in November 2020, ranging from £249.99 for the Xbox Series S to £449.99 for the PS5 with disc drive. Since both consoles are pushing six years old, typical trends would see both consoles having drastically fallen in price, but the opposite has occurred. Newzoo’s Ronan Patrick told the Game Business in September 2026 that when adjusting for inflation, the PS5 is now 67% more expensive than at launch, with the Xbox Series X|S twice as expensive. Higher prices crowd out casual gamers and the younger audience, who tend to account for the bulk of playtime, leaving manufacturers caught at a crossroads.

Price hikes have come amid the AI expansion, with consoles depending on the same memory chips and semiconductors that power PCs and mobile phones. Dynamic random-access memory (DRAM) chips, which have built-in graphics memory for consoles, are in high demand among AI data centres, which produce significantly higher margins for producers. Micron, Samsung and SK Hynix, three of the world’s most prominent chip producers, have all shifted production towards data centre-tailored chips, leaving less capacity for consumer products. The success of this shift is clear to see, with Micron reporting record revenue of US$133.2 billion (£100.8 billion) in the year to September 2026, up from US$37.4 billion (£28.3 billion) in the prior year.

As AI demand dominates chip capacity, consumer console prices have felt the impact. Despite Sony confirming it has secured enough memory to meet its sales plans for the rest of 2026, console prices have had to be hiked to cement this.

The GTA VI launch provides a lifeline, since the game will only be available to play on current-generation consoles (PS5 and Xbox Series X|S) at launch, with older consoles unable to support the game’s large map size and advanced graphics. Nielsen IQ data from the Game Business shows that in the week following the August 2026 Extended Look, UK PS5 sales jumped 33%, while Xbox Series X and S sales expanded by 34%. Momentum has continued since, with the PS5 becoming the UK’s top-selling console in the UK between 23 August and 26 September 2026, with sales up 117% month-on-month and surpassing the much newer Nintendo Switch 2. Higher console prices will boost UK console hardware revenue, though unit sales may continue to feel the squeeze despite the GTA launch. 

What next?

While the GTA effect is set to define the short- to medium-term future of gaming, the new console cycle will define the longer-term outlook. GTA VI’s launch will platform lucrative growth, with the game’s anticipated early success likely to snowball its hype and generate further sales. The launch of GTA Online (the multiplayer GTA mode that allows players to free-roam and build a criminal career with friends), which has driven the longevity of GTA V, will provide a further boost to revenue through traffic to the game and microtransactions for in-game currency. Despite no confirmed release date, suggestions from Forbes indicate that GTA VI Online will launch in 2027.

A knock-on effect of new hardware sales, bolstered by demand for GTA, may be felt through heightened software demand for other games. The busy festive period already elevates sales, but this may be multiplied by customers with new consoles looking to expand their game collection. Software downloads will continue to account for the bulk of game sales, a trend that may be aided by rising console prices, which are forcing customers to opt for cheaper console versions like the PS5 Digital Edition, which lacks a disc slot for physical games.

Over the longer term, the outlook is set to be dominated by the next generation of consoles. Historic trends show that a new generation of consoles brings a jump in revenue, as launches generate sales of new games and hardware to early adopters. However, the future is uncertain – console release timelines may be altered by the ongoing memory shortage.

In February 2026, Bloomberg reported that Sony was considering delaying the PlayStation 6 to 2028 or even 2029 amid rising memory costs, pushing back what was widely expected to be a 2027 launch. Estimates place a similar timeline on Xbox’s next project, codenamed Project Helix, which is slated to be an advanced PC-like console enabled by AI features. The future remains volatile and uncertain, hinging on whether these release windows come to fruition. Should this materialise, hardware sales could boom as players look to make the most of previously exclusive PC titles being made available to consoles.

Should new hardware cycles not materialise or face delays, revenue growth from hardware sales will remain moderate, as the typical sales spike driven by hardware launches is postponed. This will place a greater reliance on software like GTA VI to do the heavy lifting, while also prolonging the current console generation, particularly since GTA VI is only available on PS5 and Xbox Series X|S. On the back of this, publishers will be prompted to optimise software for legacy systems with ageing technical specifications.

Final Word

The release of GTA VI comes at a critical point for the gaming sector. Console sales are at their weakest point in the current generation, while new game releases have been stagnant.

Few titles, if any, can move the needle like the Grand Theft Auto Series, as evidenced by the last iteration’s record-setting release generating US$1 billion (£640 million) in just three days. GTA VI is set to dwarf this, papering over the cracks in what has been a troublesome year for game manufacturers and developers alike.

The release can’t do all the heavy lifting; console manufacturers will remain wary of ongoing memory chip shortages amid the AI boom, pricing out many consumers looking to upgrade their hardware in time for the game’s debut. Software sales can only carry so much of the load – if fewer consumers have access to new consoles, future game software revenue will take a hit as the player base shrinks.

How long the boost lasts will prove critical, with the longer-term horizon hinging on the release of next-generation consoles, the dates of which remain up in the air. GTA’s popular Online mode release, slated for 2027, may help the sector stumble over the line towards the next hardware cycle. Should the new era face delays, it may be game over.

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