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Take-Two Interactive Software, inc. - Company Profile

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Take-Two Interactive Software, inc. - Overview

Brands
 BioShock,  Borderlands,  Evolve,  Grand Theft Auto,  L.A. Noire,  Manhunt,  Max Payne,  Midnight Club,  Red Dead,  Sid Meier's Civilization,  The Darkness,  Word Life,  WWE 2K,  XCOM, 2K, Battleborn, Bully, Carnival Games, Dots, Ghost Story, Kerbal Space Program, NBA 2K, Nordeus, Private Division, Rockstar, Socialpoint, Tasty Town
Description
Take-Two Interactive Software, inc. is a public company headquartered in New York with an estimated 6,495 employees. In the US, the company has a notable market share in at least one industry: Video Game Software Publishing, where they account for an estimated 5.5% of total industry revenue and are considered a Rising Star because they display lower market share, but displaying stronger profit and revenue growth than some of their peers.
Company Details

Registered Name: Take-Two Interactive Software, inc.

Company Type: Operating

Exchange: Nasdaq

Headquarters: 110 West 44th Street New York NY 10036

Employees: 6495

Take-Two Interactive Software, inc. - Operating Industries and Main Competitors

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Take-Two Interactive Software, inc. - Products and Services

  • Video Game Software Publishing in the US

  • Of the 8 core revenue-generating products and services in the Video Game Software Publishing in the US industry, Take-Two Interactive Software, inc. offers:
    • Action, adventure and strategy video games
    • Family video games
    • Fighting video games
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Take-Two Interactive Software, inc. - Analyst Insights

Take-Two Interactive is expected to acquire Zynga by 2023

In March 2022, Take-Two Interactive Software Inc. (Take-Two Interactive) announced a deal valued at $12.8 billion to acquire Zynga, a social game developer. The acquisition is expected to close in the first quarter of 2023, pending regulatory approval. With Zynga’s prominence in the mobile game market, this acquisition would dramatically expand Take-Two Interactive’s product portfolio beyond some of its leading game series, such as Grand Theft Auto and NBA 2K. The acquisition is also one of the largest in video game history, further propelling the company as a leader in the industry.

M&A


In response to volatile demand in the wake of the first COVID-19 surge, the company undertook a comprehensive cost reduction program, aimed at shoring up labor and supply costs.

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Take-Two Interactive Software, inc. - SWOT Analysis

Strengths and weaknesses take into account internal factors, and are based on Take-Two Interactive Software, inc.'s performance in comparison to its competitors. Opportunities and Threats focus on external influences, and are based on trends and demand in the Video Game Software Publishing in the US industry.
Strengths
Days Receivables: x.x%
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Rank: 2 of 3 peers
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Annual Turnover: x.x%
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Rank: 2 of 3 peers
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Weaknesses
Credit Risk: x.x%
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Rank: 2 of 3 peers
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Revenue per Employee: $xx
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Rank: 2 of 3 peers
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Opportunities
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Threats
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Take-Two Interactive Software, inc. - Financial Statements & Ratios

pie_chartTake-Two Interactive Software, inc. Income Statement

BALANCE DATE12/31/202112/31/202012/31/201912/31/201812/31/2017
Revenue3,372.83,089.02,668.41,792.91,779.7
Cost of Revenue00000000000000000000
Cost of Revenue, Non-Cash00000000000000000000
Gross Profit00000000000000000000
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pie_chartTake-Two Interactive Software, inc. Balance Sheet

BALANCE DATE12/31/202112/31/202012/31/201912/31/201812/31/2017
Cash and Equivalents986.71,649.81,284.91,054.9774.5
Short-Term Investments00000000000000000000
Derivative Assets, Current00000000000000000000
Restricted Cash and Investments00000000000000000000
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pie_chartTake-Two Interactive Software, inc. Cash Flow

BALANCE DATE12/31/202112/31/202012/31/201912/31/201812/31/2017
Net IncomeN/AN/AN/AN/AN/A
Income (Loss) From Discontinued Operations00000000000000000000
Depreciation, Depletion and Amortization00000000000000000000
Amortization of Financing Costs and Discounts00000000000000000000
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