Industry Threats & Opportunities
- The emergence of low-cost games for mobile devices may temper future growth opportunities for the industry
- Publishers are increasingly turning to downloadable content to supplement their games
- New games and consoles are expected to reflect the changing demographic of video game players... purchase to read more
Industry Analysis & Industry Trends
Over the five years to 2016, demand for the industry will remain strong, as consumers increasingly adopt new consoles and games. Furthermore, the market for video games will extend beyond young males, as more women and consumers of all ages turn to the industry for entertainment. Revenue growth will continue to be bolstered by new technologies and online games, with more systems providing internet connectivity. During the next five-year period, growth will remain strong, as industry operators continue expanding their internet-enabled services and improve on their consoles. Additionally, growth in mobile games will offer operators more revenue streams... ... purchase to read more
Industry Report - Industry Products Chapter
While the industry's largest participants are manufacturers of consoles like Microsoft and Sony, it is not the focus of the market. Consoles are merely vehicles by which games and accessories can be sold, making them a loss-making enterprise. Therefore, games are the inevitable focus of the industry.
This difference between revenue-making and profit-making goods and services is important, as the eventual sales of games and accessories is the pivotal driver of company profitability. Console makers or major developers license most games, and sales of marquee games are the most important product to the industry.
.. ... purchase to read more
Additional Insights for the
IBISWorld identifies 250 Key Success Factors for a business.The most important for the Video Games Industry are Ability to quickly adopt new technology Aggressive marketing/franchising Downstream ownership links
IBISWorld analysts also discuss how external factors such as Per capita disposable income and Time spent on leisure and sports in the Video Games industry impact industry performance... purchase to read more