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Video Game Software Publishing in the US: Market Research Report

Market Research • Market Size • Industry Statistics • Industry Analysis • Industry Trends

Video Game Software Publishing Market Research Report | NAICS 51121e | Mar 2017

Achievement unlocked: Increased online connectivity will widen audiences and boost revenue

IBISWorld’s Video Game Software Publishing market research report offers insightful industry analysis and research into the market at the national level. IBISWorld’s in-depth industry market research is presented in a logical and consistent format. The industry report contains key industry statistics, market size, industry trends, and growth and profit forecasts for a 5-year outlook period.

Report Snapshot
Industry Statistics & Market Size
Annual Growth 12-17
Annual Growth 17-22
Annual Growth
Industry Threats & Opportunities
  • Companies are encouraging consumers to directly download games, lowering distribution costs
  • Online marketplaces have increasingly become a primary distribution platform for bonus content
  • The industry will become increasingly profitable as the delivery of services shifts online
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Industry Analysis & Industry Trends

Video game software publishers continued to experience strong sales over the five years to 2017. Operators have increased investment in marketing and are now adept at building hype in advance of new releases, which has led to successful franchises and rereleases. Additionally, new online games marketplaces have vastly reduced barriers to entry. The number of broadband and mobile connections are expected to continue increasing, providing a constant boon for the industry as it continues to develop online and mobile games. Over the next five years, wireless gaming networks, mobile and other online platforms will boost industry revenue... ... purchase to read more

Industry Report - Industry SWOT Analysis Chapter

The Video Game Software publishing industry is in the growth stage of its industry life cycle. Indicators of this life cycle stage include an increasing number of industry operators, expansion into new market segments and a high rate of technological change. Industry value added, which measures the industry’s contribution to the overall economy, is forecast to increase at an annualized rate of 6.3% over the 10 years to 2022. Comparatively, GDP is forecast to rise at an annualized rate of 2.0% during the same period. IVA growth that exceeds GDP growth further establishes that this industry is in the growth stage of its

life cycle.

.. ... purchase to read more

Additional Insights for the Video Game Software Publishing Industry

IBISWorld identifies 250 Key Success Factors for a business.The most important for the Video Game Software Publishing Industry are

  • Ability to quickly adopt new technology
  • Development of new products
  • Access to a highly skilled workforce
  • IBISWorld analysts also discuss how external factors such as Number of broadband connections and Per capita disposable income in the Video Game Software Publishing industry impact industry performance... purchase to read more


    Industry ProductsRelated Reports

    What is the Video Game Software Publishing Industry?

    Companies in this industry primarily publish video game software. These establishments carry out operations necessary for producing and distributing video games, including design, documentation, installation and support services. Operators may design, develop and publish games, or may solely be involved in publishing.

    Industry Products
    Action video gamesSports video gamesShooter video gamesRole-playing video gamesAdventure video gamesRacing video gamesStrategy video gamesOther video games
    Industry Activities
    Video game publishingVideo game development for video game consolesVideo game development for mobile applicationsVideo game development for computers

    Table of Contents
    About this Industry
    Industry Definition
    Main Activities
    Similar Industries
    Additional Resources
    Industry at a Glance
    Industry Statistics Snapshot
    Industry Structure
    Executive Summary
    Industry Performance
    Executive Summary
    Key External Drivers
  • Number of broadband connections
  • Per capita disposable income
  • Number of mobile internet connections
  • Time spent on leisure and sports
  • Current Performance
  • Profit and publishing
  • Blockbuster sales take control
  • Online interaction becomes the norm
  • New markets
  • Chart: Revenue Growth
  • Industry Outlook
  • Game on
  • Raising the stakes
  • Technology on the rise
  • Table: Video Game Software Publishing Industry Revenue Outlook
  • Industry Life Cycle
  • Life cycle reasons
  • Chart: Benchmarking - Video Game Software Publishing Industry Lifecycle vs The Economy
  • Products & Markets
    Supply Chains
  • Key Buying Industries
  • Computer & Packaged Software Wholesaling
  • Computer Stores
  • Hobby & Toy Stores
  • Department Stores
  • Warehouse Clubs & Supercenters
  • Key Selling Industries
  • Advertising Agencies
  • Computer Manufacturing
  • Computer Peripheral Manufacturing
  • Local Freight Trucking
  • Products & Services
  • Strategy video games
  • Other video games
  • Action video games
  • Role-playing video games
  • Shooter video games
  • Sports video games
  • Adventure video games
  • Racing video games
  • Chart: Video Game Software Publishing Industry Products and Services Segmentation
  • Demand Determinants
  • Customer loyalty
  • The new console
  • Major Markets
  • Males aged 18 to 35
  • Males aged over 50
  • Males aged under 18
  • Females aged 18 to 35
  • Females aged over 50
  • Females aged under 18
  • Males aged 36 to 49
  • Females aged 36 to 49
  • Chart: Major Market Segmentation for the Video Game Software Publishing Industry
  • International Trade
    Business Locations
  • Chart: Business Locations by State
  • Competitive Landscape
    Market Share Concentration
    Key Success Factors
    Cost Structure Benchmarks
  • Chart: Cost Structure Benchmarking – Sector vs Video Game Software Publishing
  • Basis of Competition
    Barriers to Entry
  • Table: Barrier to Entry Checklist for the Video Game Software Publishing Industry
  • Industry Globalization
    Major Companies
    Activision Blizzard Inc.
    Electronic Arts Inc.
    Sony Corporation
    Microsoft Corporation
    Nintendo Co. Ltd.
  • Table: Activision Blizzard Inc. - financial performance
  • Table: Electronic Arts Inc. - financial performance
  • Table: Sony Corporation - financial performance
  • Table: Microsoft Corporation - financial performance
  • Table: Nintendo Co. Ltd. - financial performance
  • Operating Conditions
    Capital Intensity
  • Chart: Level of Capital Intensity for the Video Game Software Publishing Industry
  • Chart: Tools of the Trade: Growth Strategies for Success
  • Technology & Systems
    Revenue Volatility
  • Chart: Volatility vs Industry Growth
  • Regulation & Policy
    Industry Assistance
    Key Statistics
  • Table: Industry Data for the Video Game Software Publishing Industry
  • Includes:
  • Industry Revenue (2008-2022)
  • Industry Gross Product (2008-2022)
  • Establishments (2008-2022)
  • Businesses (2008-2022)
  • Employment (2008-2022)
  • Wages (2008-2022)
  • Number of Mobile Internet Connections (2008-2022)
  • Table: Annual Percentage Change for Key Industry Data
  • Table: Key Ratios for Industry Key Data
  • Table: Industry Financial Ratios
  • Jargon & Glossary
    Aaa (Triple-A) Game
  • Game released by a major publisher that has the full funding of the publisher behind its development, marketing and distribution; typically the next entry in a long-running, highly successful series.
  • Cyber Attack
  • An assault against a computer system or network, making them malfunction or disrupt flows of data.
  • Downloadable Content (Dlc)
  • Add-ons to games that can be purchased and downloaded directly to consoles or computers.
  • Motion Capture
  • The process of recording movement and translating that movement on to a digital model.
  • Video Game Console
  • An interactive entertainment computer or modified computer system that produces a video display signal which can be used with a display device (a television, monitor, etc.) to display a video game.

  • Why Buy this Report?
    IBISWorld industry market research reports enable you to:
    • Find out about key industry trends
    • Identify threats and opportunities
    • Inform your decisions for marketing, strategy and planning
    • Quickly build competitive intelligence
    This report on Video Game Software Publishing:
    • Provides Market Size information to assist with planning and strategic decisions.
    • Includes the necessary information to perform SWOT, PEST and STEER analysis.
    • Helps you understand market dynamics to give you a deeper understanding industry competition and the supply chain.
    • Analyses key performance and operational metrics so that you can benchmark against your own business, that of your customers’ businesses, or your competitors’ businesses.
    The Video Game Software Publishing market research report includes:
    • Historical data and analysis for the key drivers of this industry
    • A five-year forecast of the market and noted trends
    • Detailed research and segmentation for the main products and markets
    • An assessment of the competitive landscape and market shares for major companies
    • And of course, much more

    IBISWorld reports on thousands of industries around the world. Our clients rely on our information and data to stay up-to-date on industry trends across all industries. With this IBISWorld Industry Research Report on Video Game Software Publishing, you can expect thoroughly researched, reliable and current information that will help you to make faster, better business decisions.

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