Level up: Video game sales through new platforms will boost industry revenue

The popularity of smartphone video games and established game series has boosted Video Game Software Publishing industry revenue over the past five years to 2018. Mobile video games have accounted for a considerable portion of industry growth due to the increasing number of smartphone owners. Companies are encouraging consumers to download games directly from the internet, raising the average industry profit margin due to lower distribution costs. Furthermore, internet platforms, have opened up a new market for publishers and significantly increased the number of operators. Wireless gaming networks and other platforms are changing how consumers play video games...purchase to read more.

Industry Statistics & Market Size
Annual Growth 13-18
Forecast Growth 18-23

Industry Threats & Opportunities

  • Video game sales are forecast to boost industry revenue
  • Online game subscriptions have become an increasingly lucrative industry segment
  • The industry is continuing to shift online, which contributes to lower expenses
  • Industry Report - Industry Investment Chapter

    The Video Game Software Publishing industry is highly labor-intensive, spending $0.06 on capital for every $1.00 spent on wages. Most video game publishers need only limited capital goods, like server computers and office space. In most ways, video game software can be considered an intangible product; producing quality software chiefly requires talented employees and time. Talent is scarce so video game software publishers must pay top dollar for specialists that can work on finalizing games, bringing them to market, fixing errors and answering client queries. Companies in this industry rarely encode their software on discs themselves, preferring to outsource that activity. This industry spends 34.9% of revenue on employee wages. The...purchase to read more.

    Additional Insights for the Video Game Software Publishing Industry

    IBISWorld identifies 250 Key Success Factors for a business.The most important for the Video Game Software Publishing Industry are

  • Ability to quickly adopt new technology
  • Development of new products
  • Access to a highly skilled workforce
  • IBISWorld analysts also discuss how external factors such as Number of broadband connections and Per capita disposable income in the Video Game Software Publishing industry impact industry performance..

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    What's in this report

    What is the Video Game Software Publishing Industry?

    Companies in this industry primarily publish video game software. These establishments produce and distribute video games, including design, documentation, installation and support services. Operators may design, develop and publish games, or may solely be involved in publishing.

    Industry Products
  • Action video games
  • Sports video games
  • Shooter video games
  • Role-playing video games
  • Adventure video games
  • Racing video games
  • Strategy video games
  • Other video games
  • Industry Activities
  • Video game publishing
  • Video game development for video game consoles
  • Video game development for mobile applications
  • Video game development for computers
  • Table of Contents

    Industry Definition
    Main Activities
    Similar Industries
    Additional Resources
    Industry Statistics Snapshot
    Industry Structure
    Executive Summary
    Executive Summary
    Key External Drivers
  • Number of broadband connections
  • Per capita disposable income
  • Number of mobile internet connections
  • Time spent on leisure and sports

  • Current Performance
  • Profit and publishing
  • Online interaction becomes the norm
  • New markets
  • Chart: Revenue Growth

  • Industry Outlook
  • Game on
  • Raising the stakes
  • Technology on the rise
  • Table: Video Game Software Publishing Industry Revenue Outlook

  • Industry Life Cycle
  • Life cycle reasons
  • Chart: Benchmarking - Video Game Software Publishing Industry Lifecycle vs The Economy

  • Supply Chains
    Key Buying Industries
  • Computer & Packaged Software Wholesaling
  • Computer Stores
  • Hobby & Toy Stores
  • Department Stores
  • Warehouse Clubs & Supercenters

  • Key Selling Industries
  • Advertising Agencies
  • Computer Manufacturing
  • Computer Peripheral Manufacturing
  • Local Freight Trucking

  • Products & Services
  • Strategy video games
  • Other video games
  • Shooter video games
  • Role-playing video games
  • Action video games
  • Adventure video games
  • Sports video games
  • Racing video games
  • Chart: Video Game Software Publishing Industry Products and Services Segmentation

  • Demand Determinants
  • Customer loyalty
  • The new console

  • Major Markets
  • Males aged under 18
  • Males aged 18 to 35
  • Males aged over 50
  • Females aged over 50
  • Females aged under 18
  • Males aged 36 to 49
  • Females aged 18 to 35
  • Females aged 36 to 49
  • Chart: Major Market Segmentation for the Video Game Software Publishing Industry

  • International Trade
    Business Locations
    Chart: Business Locations by State
    Market Share Concentration
    Key Success Factors
    Cost Structure Benchmarks
  • Profit
  • Purchases
  • Wages
  • Other costs
  • Chart: Cost Structure Benchmarking – Sector vs Video Game Software Publishing

  • Basis of Competition
    Internal competitionExternal competition
    Barriers to Entry
  • Table: Barrier to Entry Checklist for the Video Game Software Publishing Industry

  • Industry Globalization
    Activision Blizzard Inc., Microsoft Corporation, Electronic Arts Inc., Nintendo Co. Ltd., Sony Corporation,
  • Table: Activision Blizzard Inc. - financial performance
  • Table: Microsoft Corporation - financial performance
  • Table: Electronic Arts Inc. - financial performance
  • Table: Nintendo Co. Ltd. - financial performance
  • Table: Sony Corporation - financial performance

  • Capital Intensity
  • Chart: Level of Capital Intensity for the Video Game Software Publishing Industry
  • Chart: Tools of the Trade: Growth Strategies for Success

  • Technology & Systems
    Revenue Volatility
  • Chart: Volatility vs Industry Growth

  • Regulation & Policy
    Industry Assistance
    Table: Industry Data for the Video Game Software Publishing Industry
  • Industry Revenue (2009-2023)
  • Industry Gross Product (2009-2023)
  • Establishments (2009-2023)
  • Businesses (2009-2023)
  • Employment (2009-2023)
  • Wages (2009-2023)
  • Number of Mobile Internet Connections (2009-2023)

  • Table: Annual Percentage Change for Key Industry Data
    Table: Key Ratios for Industry Key Data
    Table: Industry Financial Ratios
    Aaa (Triple-A) Game
  • Game released by a major publisher that has the full funding of the publisher behind its development, marketing and distribution; typically the next entry in a long-running, highly successful series.
  • Cyber Attack
  • An assault against a computer system or network that causes it to malfunction or disrupts flows of data.
  • Downloadable Content (Dlc)
  • Add-ons to games that can be purchased and downloaded directly to consoles or computers.
  • Motion Capture
  • The process of recording movement and translating that movement on to a digital model.
  • Video Game Console
  • An interactive entertainment computer or modified computer system that produces a video display signal which can be used with a display device (a television, monitor, etc.) to display a video game.
  • What Our Customers Say

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    • Provides Market Size information to assist with planning and strategic decisions.
    • Includes the necessary information to perform SWOT, PEST and STEER analysis.
    • Helps you understand market dynamics to give you a deeper understanding of industry competition and the supply chain.
    • Analyses key performance and operational metrics so that you can benchmark against your own business, that of your customers’ businesses, or your competitors’ businesses.
    The Video Game Software Publishing market research report includes:
    • Historical data and analysis for the key drivers of this industry
    • A five-year forecast of the market and noted trends
    • Detailed research and segmentation for the main products and markets
    • An assessment of the competitive landscape and market shares for major companies
    • And of course, much more

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