Market size and recent performance (2014-2029)
Industry revenue has grown at a CAGR of 6.7% over the past five years, to reach an estimated €1,2Mrd. in 2024.
Trends and Insights
- Die fortschreitende Digitalisierung hat zur Folge, dass sich die Gruppe der Konsumenten digitaler Spiele beständig vergrößert. So können Videospiele vermehrt auch auf mobilen Endgeräten wie Smartphones und Tablets gespielt werden, was einer breiten Öffentlichkeit den Zugang zu solchen Spielen erleichtert.
- Additional trends and insights available with purchase
Biggest companies in the Verlegen von Videospielen
Company
2024 | Market Share (%)
2024 | Revenue ($m)
2024 | Profit ($m)
2024 | Profit Margin (%)
2024 |
---|---|---|---|---|
InnoGames GmbH | ||||
Nintendo of Europe GmbH | ||||
Microsoft Deutschland GmbH |
To view the market share and analysis for all 5 top companies in this industry, view purchase options.
Products & Services Segmentation
Industry revenue is measured across several distinct product and services lines, including Konsolenspiele, In-App- und In-Game-Käufe and Computerspiele. Konsolenspiele is the largest segment of the Verlegen von Videospielen.
Trends and Insights
<LI>Bei Konsolenspielen handelt es sich um digitale Spiele, die auf Konsolen wie Xbox, Nintendo Switch oder PlayStation gespielt werden.</LI><LI>Die Konsolenspiele werden sowohl als physische Kopien als auch über Online-Portale angeboten.
- Die Veröffentlichung der PlayStation 5, der Xbox Series X und der Nintendo Switch OLED hat einen Anstieg beim Absatz von Konsolenspielen ausgelöst, der diesem Segment in den letzten Jahren zu einem Umsatzwachstum verholfen hat.</LI>
- More insights available in the full report
Table of Contents
About this industry
Industry definition
Die Branche der Videospielverleger hat in den vergangenen fünf Jahren eine äußerst positive Umsatzentwicklung verzeichnen können. Im Durchschnitt belief sich das Umsatzwachstum auf 6,7 % pro Jahr. Während einige größere Vermarkter infolge des Wandels weg von physischen Kopien und hin zu Download-Optionen Umsatzeinbußen hinnehmen mussten, konnten sich vermehrt kleinere Branchenakteure am Markt etablieren. Auch stieg während der Lockdown-Phasen das Interesse vieler Verbraucher an Videospielen drastisch. Viele Konsumenten verbrachten aufgrund von Kontaktbeschränkungen und stark eingeschränkter Freizeitmöglichkeiten insbesondere jeweils in der ersten Jahreshälfte 2020 und 2021 mehr Zeit zu Hause. Auf der Suche nach Unterhaltungsmöglichkeiten griffen viele zu Videospielen. Im Jahr 2024 dürfte sich der Wachstumstrend mit einer Umsatzsteigerung von 1,5 % auf 1,2 Milliarden Euro fortsetzen.<BR />Positiv auf die Branche wirkt sich auch die zunehmende Leistungsfähigkeit und Vielfalt beziehungsweise Verfügbarkeit von Endgeräten aus. So können Videospiele vermehrt auch auf mobilen Endgeräten wie Smartphones und Tablets gespielt werden, was einer breiten Öffentlichkeit den Zugang zu solchen Spielen erleichtert. Vor diesem Hintergrund erfreuen sich Spiele-Apps gegenwärtig steigender Beliebtheit. Des Weiteren können immer aufwendigere und technisch komplexere Spiele auf Computern und Konsolen gespielt werden. Die fortschreitende Digitalisierung hat zur Folge, dass sich die Gruppe der Konsumenten digitaler Spiele beständig vergrößert.<BR />Für den Zeitraum bis 2029 ist von einer weiteren Umsatzsteigerung der Branche auszugehen. Die Umsätze dürften um durchschnittlich 2,4 % pro Jahr auf schließlich 1,3 Milliarden Euro anwachsen. Die Entwicklung von Virtual- und Augmented-Reality-Spielen sowie die Trends zu plattformübergreifenden Spielen, Mobile-Gaming, Cloud-Gaming, E-Sport, Free-to-Play und anschließender Monetarisierung durch In-Game-Käufe werden die Branche in den kommenden Jahren maßgeblich prägen. Die Zahl der Unternehmen sollte ebenfalls zunehmen, da insbesondere kleinere Vermarkter, die auch als Entwickler tätig sind, von der staatlichen Förderung profitieren dürften und dadurch die Möglichkeit haben, sich am Markt zu profilieren.
What's included in this industry?
KonsolenspieleIn-App- und In-Game-KäufeComputerspieleZugänge zu gebührenpflichtigen Online-NetzwerkenKonsolenspieleIn-App- und In-Game-KäufeComputerspieleZugänge zu gebührenpflichtigen Online-NetzwerkenSonstige AngeboteCompanies
InnoGames GmbHNintendo of Europe GmbHMicrosoft Deutschland GmbHPurchase this report to view all 5 major companies in this industry.
Related Terms
BUGESPORTSEXERGAMESHANDHELDIN-GAME-KAUFMASSEN-MULTIPLAYER-ONLINE-ROLLENSPIELPHYSIK-ENGINEIndustry Code
WZ J58.21DE - Verlegen von Videospielen
Performance
Get an indication of the industry's health through historical, current and forward-looking trends in the performance indicators that make or break businesses.
Analyst insights
Digitalisierungsgrad. Die Digitalisierung schreitet in Deutschland beständig voran. Da sich im Zuge dessen der Grad der Ausstattung privater Haushalte mit Geräten der Informat...
In this chapter (4)
- Current Performance
- Outlook
- Volatility
- Life Cycle
Key metrics
- Annual Revenue, Recent Growth, Forecast, Revenue Volatility
- Number of Employees, Recent Growth, Forecast, Employees per Business, Revenue per Employee
- Number of Businesses, Recent Growth, Forecast, Employees per Business, Revenue per Business
- Total Profit, Profit Margin, Profit per Business
Charts
- Revenue, including historical (2014-2023) and forecast (2024-2029)
- Employees, including historical (2014-2023) and forecast (2024-2029)
- Businesses, including historical (2014-2023) and forecast (2024-2029)
- Profit, including historical (2014-2024)
- Industry Volatility vs. Revenue Growth
- Industry Life Cycle
Detailed analysis
- Trends in supply, demand and current events that are driving current industry performance
- Expected trends, economic factors and ongoing events that drive the industry's outlook
- Key success factors for businesses to overcome volatility
- How contribution to GDP, industry saturation, innovation, consolidation, and technology and systems influence the industry's life cycle phase.
Products and Markets
Learn about an industry's products and services, markets and trends in international trade.
Analyst insight
<B>Die Veröffentlichung von neuen Konsolen treibt die Umsätze mit Konsolenspielen in die Höhe</B>. <LI>Bei Konsolenspielen handelt es sich um digitale Spiele, die auf Konsolen...
In this chapter
- Products & Services
- Major Markets
- International Trade
Key metrics
- Largest market segment and value in 2024
- Product innovation level
- Total imports, level and trend
- Total exports, level and trend
- Trade Balance
Charts
- Products & services segmentation in 2024
- Major market segmentation in 2024
- International trade, including imports by country and exports by country
Detailed analysis
- Trends impacting the recent performance of the industry's various segments
- Innovations in the industry's product or service offering, specialization or delivery method
- Key factors that successful businesses consider in their offerings
- Buying segments and key trends influencing demand for industry products and services
- Recent trends in import and export volumes, country of origin or destination, and expected future trends
Geographic Breakdown
Discover where business activity is most concentrated in an industry and the factors driving these trends to find opportunities and conduct regional benchmarking.
Analyst insights
<B>Die Kooperationsmöglichkeiten mit Medienunternehmen und Entwicklerstudios locken Branchenbetriebe in die Region Mitte</B>. <LI>In der Region Mitte befinden sich im interreg...
In this chapter (1)
- Business Locations
Charts
- Share of revenue, establishment, wages and employment in each region
- Share of population compared to establishments in each region in 2024
Tables
- Number and share of establishments in each region in 2024
- Number and share of revenue each region accounts for in 2024
- Number and share of wages each region accounts for in 2024
- Number and share of employees in each region in 2024
Detailed analysis
- Geographic spread of the industry across Europe, and trends associated with changes in the business landscape
- Key success factors for businesses to use location to their advantage
Competitive Forces
Get data and insights on what's driving competition in an industry and the challenges industry operators and new entrants may face, with analysis built around Porter's Five Forces framework.
Analyst insights
Bekanntheit am Markt. Ein hoher Bekanntheitgrad in der Branche des Verlegens von Videospielen ist entscheidend, um die Sichtbarkeit neuer Titel zu gewährleisten und das Vertra...
In this chapter (4)
- Concentration
- Barriers to Entry
- Substitutes
- Buyer & Supplier Analysis
Key metrics
- Industry concentration level
- Industry competition level and trend
- Barriers to entry level and trend
- Substitutes level and trend
- Buyer power level and trend
- Supplier power level and trend
Charts
- Market share concentration among the top 4 suppliers from 2019-2024
- Supply chain including upstream supplying industries and downstream buying industries, flow chart
Detailed analysis
- Factors impacting the industry’s level of concentration, such as business distribution, new entrants, or merger and acquisition activity.
- Key success factors for businesses to manage the competitive environment of the industry.
- Challenges that potential industry entrants face such as legal, start-up costs, differentiation, labor/capital intensity and capital expenses.
- Key success factors for potential entrants to overcome barriers to entry.
- Competitive threats from potential substitutes for the industry’s own products and services.
- Key success factors for how successful businesses can compete with substitutes.
- Advantages that buyers have to keep favorable purchasing conditions.
- Advantages that suppliers have to maintain favorable selling conditions.
- Key success factors for how businesses can navigate buyer and supplier power.
Companies
Learn about the performance of the top companies in the industry.
Analyst insights
Das Unternehmen konzentriert sich auf das wachsende Segment der mobilen Spiele Durch die weite Verbreitung von Smartphones und Tablets spielen immer mehr Menschen Spiele auf ...
In this chapter
- Market Share Concentration
- Companies
- Company Spotlights
Charts
- Industry market share by company in 2020 through 2024
- Major companies in the industry, including market share, revenue, profit and profit margin in 2024
- Overview of InnoGames GmbH's performance by revenue, market share and profit margin from 2018 through 2024
- Overview of Nintendo of Europe GmbH's performance by revenue, market share and profit margin from 2018 through 2024
- Overview of Microsoft Deutschland GmbH's performance by revenue, market share and profit margin from 2018 through 2024
- Overview of revenue, market share and profit margin trend for 2 additional companies
Detailed analysis
- Description and key data for InnoGames GmbH, and factors influencing its performance in the industry
- Description and key data for Nintendo of Europe GmbH, and factors influencing its performance in the industry
- Description and key data for Microsoft Deutschland GmbH, and factors influencing its performance in the industry
- Description, key data and performance trends for 2 additional companies
External Environment
Understand the demographic, economic and regulatory factors that shape how businesses in an industry perform.
Analyst insights
<B>Jugendschutzgesetz (JuSchG)</B>. <LI>Das Jugendschutzgesetz (JuSchG) regelt den Verkauf von Videospielen an Minderjährige. Gemäß dem JuSchG müssen Videospiele mit einer Alt...
In this chapter
- External Drivers
- Regulation & Policy
- Assistance
Key metrics
- Regulation & policy level and trend
- Assistance level and trend
Charts
Detailed analysis
- Demographic and macroeconomic factors influencing the industry
- Major types of regulations, regulatory bodies, industry standards or specific regulations impacting requirements for industry operators
- Key governmental and non-governmental groups or policies that may provide some relief for industry operators.
Key Statistics
Industry Data
Data Tables
Including values and annual change:
- Revenue (2014-2029)
- IVA (2014-2029)
- Establishments (2014-2029)
- Enterprises (2014-2029)
- Employment (2014-2029)
- Exports (2014-2029)
- Imports (2014-2029)
- Wages (2014-2029)
Top Questions Answered
Unlock comprehensive answers and precise data upon purchase. View purchase options.
What is the estimated market size of the Verlegen von Videospielen industry in Germany in 2024?
The market size of the Verlegen von Videospielen industry in Germany is €1,2Mrd. in 2024.
How many businesses are there in the Verlegen von Videospielen industry in 2024?
There are 205 businesses in the Verlegen von Videospielen industry in Germany, which has declined at a CAGR of 5.2% between 2019 and 2024.
Has the Verlegen von Videospielen industry in Germany grown or declined over the past 5 years?
The market size of the Verlegen von Videospielen industry in Germany has been at a CAGR of 6.7% between 2019 and 2024.
What is the forecast growth of the Verlegen von Videospielen industry in Germany over the next 5 years?
The Verlegen von Videospielen in Germany market is forecast to over the five years from 2024 to 2029
What are the biggest companies in the Verlegen von Videospielen market in Germany?
The biggest companies operating in the Verlegen von Videospielen market in Germany are InnoGames GmbH, Nintendo of Europe GmbH and Microsoft Deutschland GmbH
What does the Verlegen von Videospielen in Germany include?
Konsolenspiele and In-App- und In-Game-Käufe are part of the Verlegen von Videospielen industry.
Which companies have the highest market share in the Verlegen von Videospielen in Germany?
The company holding the most market share in Germany is InnoGames GmbH.
How many people are/were employed in the Verlegen von Videospielen in Germany in 2024?
There are 3.037 employed in the Verlegen von Videospielen industry in Germany 2024.
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Methodology
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