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Video Games in the US: Market Research Report

Market Research • Market Size • Industry Statistics • Industry Analysis • Industry Trends

Video Games Market Research Report | NAICS NN003 | Jun 2015

Level complete: Demand for video games will increase as disposable income grows

IBISWorld’s Video Games market research report provides the latest industry statistics and industry trends, allowing you to identify the products and customers driving revenue growth and profitability. The industry report identifies the leading companies and offers strategic industry analysis of the key factors influencing the market.

Report Snapshot
Industry Statistics & Market Size
Revenue
$43bn
Annual Growth 10-15
3.3%
Annual Growth 15-20
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Profit
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Employment
179,239
Businesses
32,507
Industry Analysis & Industry Trends

Demand for the industry will remain strong, as consumers increasingly adopt new consoles and games. Furthermore, the market for video games will extend beyond young males, as more women and consumers of all ages turn to the industry for entertainment. Revenue growth will continue to be bolstered by new technologies and online games, with more systems providing internet connectivity... purchase to read more

Industry Report - Industry Products Chapter

While the industry's largest participants are manufacturers of consoles like Microsoft and Sony, it is not the focus of the market. Consoles are merely vehicles by which games and accessories can be sold, making them a loss-making enterprise. Therefore, games are the inevitable focus of the industry.

This difference between revenue-making and profit-making goods and services is important, as the eventual sales of games and accessories is the pivotal driver of company profitability. Console makers or major developers license most games, and sales of marquee games are the most important product to the industry... purchase to read more

 


Industry ProductsRelated ReportsTable of Contents

What is the Video Games Industry?

The Video Games industry includes the broader operations of all video games components in the United States. Gaming consoles, games made for those consoles and games produced specifically for personal computers make up the retail segment. The development and manufacturing of games, consoles and accessories also constitute a notable share of the market. Moreover, growing revenue from online gaming subscriptions complements industry products.

Industry Products
Physical games and softwareConsolesAccessoriesOnline games and software
 
Industry Activities
Developing video game software Publishing video game software Wholesaling video game softwareRetailing video game software Manufacturing video game software Retailing video game consoles Wholesaling video game consoles and accessoriesDeveloping video game accessories Retailing video game accessories Providing online game subscription services


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