| Cart (0 reports) | Home | Membership | Contact | About |
SEARCH      
MEMBER LOGIN      

Video Games

U.S. Industry Report

  (One of 705 available reports - See full list) Search for more industries | View a sample report
Industry Code: NN003, Jun 23 2010, 45 pages

About IBISWorld Industry Reports

Game on!
This industry, although very competitive, is scoring well. The industry has historically proven itself resistant to recession conditions, and the current economic downturn being experienced is unlikely to make a lasting dent in the ongoing strong growth. The primary forces behind this growth are the unwillingness of older gamers to stop playing and the astonishing popularity of online gaming.

In-depth industry market research presented in a logical and consistent format. Including 45 pages of insights covering industry conditions, key statistics, competitor analysis and market share, product and customer segmentation and a 5 year forecast.
 

Key Competitors in this Industry

Major Player Market Share
Sony Corporation XX.XX For clients only
Nintendo Co., Ltd. XX.XX For clients only
GameStop Corp. XX.XX For clients only
Microsoft Corporation XX.XX For clients only
Electronic Arts Inc. XX.XX For clients only
Activision Blizzard XX.XX For clients only

Products & Services

Products and Services Chart
  Product/Services Share
Accessories XX% For clients only
Consoles XX% For clients only
Games/Software XX% For clients only
Online Subscriptions XX% For clients only
 

Key Industry Statistics

Key Industry Figures 2009 2010  
Industry Revenue *37,585.5 XXXX For clients only $Mil
Revenue Growth *-6.5 XXXX For clients only %
Industry Gross Product *15,474.1 XXXX For clients only $Mil
Number of Establishments *25,456 XXXX For clients only Units
Number of Enterprises *5,592 XXXX For clients only Units
Employment *221,698 XXXX For clients only People
Exports *5,031.9 XXXX For clients only $Mil
Imports *8,526.4 XXXX For clients only $Mil
Total Wages *10,212.1 XXXX For clients only $Mil

Become an "expert" in the Video Games industry!

IBISWorld is the FIRST research firm to offer key statistics and in-depth analysis on every sector of the US economy.

Our industry research reports feature 25-50 revealing pages, including market size, market share, segmentation of products and services, business insights, market trends, a 5 year industry forecast, and much more! All offered in an easy-to-use, online format.

Why do it yourself? A few minutes with an IBISWorld industry profile is worth weeks of in-house market research. Knowledge is power... become an industry "expert" today!

SCOPE OF REPORT


IBISWorld market research reports present industry information from all angles, quoting only true market statistics for trend analysis.

Major market segments are identified, as well as forces affecting demand and supply within the industry. Performance analysis includes emerging industry trends, as well as recent results and performance of each key company. Drawing on this depth of information, IBISWorld provides 5 year forecasts for each industry.
Back to top

WHO USES IBISWORLD?


Our collection of market reports are used by leading financial institutions for strategic assessment of the entire US economy.

Our suite of industry intelligence is also ideal for investment banking, accounting, business valuations, corporate & academic libraries, mergers & acquisitions advisory (M&A), management consulting, benchmarking, business brokering, advertising agencies, litigation support, due diligence, corporate strategy, strategic intelligence, competitive intelligence, business plans, small business, and start-ups.
Back to top

DEFINITION


This report is concerned with the broader operations of all aspects of video games in the United States. Gaming consoles, games made for those consoles and games produced specifically for PCs make up the retail segment. The development and manufacture of games, consoles and accessories also constitute a notable share of the market. Finally, growing revenue from subscribing to online gaming complements industry products.


Back to top

RELATED REPORTS


Similar Industries
   Audio & Video Equipment Mfg.
   Toy & Craft Supplies Wholesaling
   Consumer Electronics Stores

Up & Down Stream Sectors
   Computer & Peripheral Mfg.
   Local Freight Trucking

Risk Rating of This Industry
   Video Games
Companies In This Industry
   Sony Corporation
   Gamestop Corporation
   Microsoft Corporation
   More

Factors Affecting This Industry
   Time spent on leisure and sports
Back to top

SEGMENTS


The major products and services covered in this market research report are:
  • Accessories
  • Consoles
  • Games/Software
  • Online Subscriptions

ACTIVITIES


The primary activities of companies in this industry are:
  • Accessories development
  • Accessories retail
  • Console development
  • Console manufacture
  • Console retail
  • Game software development
  • Game software manufacture
  • Game software publishing
  • Game software retailing
  • Online game subscription revenue
Back to top

TABLE OF CONTENTS


Industry Definition   3
 
 
 
 
Key Statistics   5
 
 
 
 
 
Segmentation   7
 
 
 
 
 
Market Characteristics   14
 
 
 
 
 
 
 
  
Industry Conditions   19
 
 
 
 
 
 
 
 
 
 
Key Factors   25
 
 
 
Key Competitors   27
 
 
 
 
Industry Performance   37
 
 
 
Outlook   43
 

Know more about the Video Games industry Back to top

NEXT STEPS
 Search Within This Report
   Table of Contents
   Scope of Report
   Related Reports
   Speak to a person
   View a sample report
   How do I receive my report?
   Printable Brochure
   About IBISWorld
   Memberships at IBISWorld

Money Back Guarantee Click here for details of our guarantee

UK Flag   UK Industry Reports
Now Available!
 
Email alerts           more info..
SUBSCRIBE TO EMAIL ALERTS
Email address:
Confirm email address:
 
Newsletter
SUBSCRIBE TO OUR NEWSLETTER
Enter your email address below



 
Aug-17-2010
Back-To-School Spending To Decline For Second Consecutive Year According To IBISWorld
Back-to-school spending is expected to drop 0.2 percent to $19.56 billion in 2010