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About IBISWorld Industry Reports Game on! This industry, although very competitive, is scoring well. The industry has historically proven itself resistant to recession conditions, and the current economic downturn being experienced is unlikely to make a lasting dent in the ongoing strong growth. The primary forces behind this growth are the unwillingness of older gamers to stop playing and the astonishing popularity of online gaming. In-depth industry market research presented in a logical and consistent format. Including 45 pages of insights covering industry conditions, key statistics, competitor analysis and market share, product and customer segmentation and a 5 year forecast.
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Key Competitors in this Industry
| Major Player |
Market Share |
| Sony Corporation |
XX.XX  |
| Nintendo Co., Ltd. |
XX.XX  |
| GameStop Corp. |
XX.XX  |
| Microsoft Corporation |
XX.XX  |
| Electronic Arts Inc. |
XX.XX  |
| Activision Blizzard |
XX.XX  |
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Products & Services
 |
 |
Accessories |
XX% |
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 |
Consoles |
XX% |
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 |
Games/Software |
XX% |
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Online Subscriptions |
XX% |
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Key Industry Statistics
| Key Industry Figures |
2009 |
2010 |
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| Industry Revenue |
*37,585.5 |
XXXX  |
$Mil |
| Revenue Growth |
*-6.5 |
XXXX  |
% |
| Industry Gross Product |
*15,474.1 |
XXXX  |
$Mil |
| Number of Establishments |
*25,456 |
XXXX  |
Units |
| Number of Enterprises |
*5,592 |
XXXX  |
Units |
| Employment |
*221,698 |
XXXX  |
People |
| Exports |
*5,031.9 |
XXXX  |
$Mil |
| Imports |
*8,526.4 |
XXXX  |
$Mil |
| Total Wages |
*10,212.1 |
XXXX  |
$Mil |
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Become an "expert" in the Video Games industry!IBISWorld is the FIRST research firm to offer key statistics and in-depth analysis on every sector of the US economy.
Our industry research reports feature 25-50 revealing pages, including market size, market share, segmentation of products and services, business insights, market trends, a 5 year industry forecast, and much more! All offered in an easy-to-use, online format.
Why do it yourself? A few minutes with an IBISWorld industry profile is worth weeks of in-house market research. Knowledge is power... become an industry "expert" today!
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IBISWorld market research reports present industry information from all angles, quoting only true market statistics for trend analysis.
Major market segments are identified, as well as forces affecting demand and supply within the industry. Performance analysis includes emerging industry trends, as well as recent results and performance of each key company. Drawing on this depth of information, IBISWorld provides 5 year forecasts for each industry.
Our collection of market reports are used by leading financial institutions for strategic assessment of the entire US economy.
Our suite of industry intelligence is also ideal for investment banking, accounting, business valuations, corporate & academic libraries, mergers & acquisitions advisory (M&A), management consulting, benchmarking, business brokering, advertising agencies, litigation support, due diligence, corporate strategy, strategic intelligence, competitive intelligence, business plans, small business, and start-ups.
This report is concerned with the broader operations of all aspects of video games in the United States. Gaming consoles, games made for those consoles and games produced specifically for PCs make up the retail segment. The development and manufacture of games, consoles and accessories also constitute a notable share of the market. Finally, growing revenue from subscribing to online gaming complements industry products.
Similar Industries
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Up & Down Stream Sectors
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Risk Rating of This Industry
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Companies In This Industry
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Factors Affecting This Industry
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The major products and services covered in this market research report are:
- Accessories
- Consoles
- Games/Software
- Online Subscriptions
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The primary activities of companies in this industry are:- Accessories development
- Accessories retail
- Console development
- Console manufacture
- Console retail
- Game software development
- Game software manufacture
- Game software publishing
- Game software retailing
- Online game subscription revenue
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| Market Characteristics |
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Aug-17-2010 Back-To-School Spending To Decline For Second Consecutive Year According To IBISWorld
Back-to-school spending is expected to drop 0.2 percent to $19.56 billion in 2010
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