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Online Games in China: Market Research Report

Market Research • Market Size • Industry Statistics • Industry Analysis • Industry Trends

Online Games Market Research Report | Jan 2014

The Online Games market research report provides key industry analysis and industry statistics, measures market size, analyzes current and future industry trends and shows market share for the industry’s largest companies. IBISWorld publishes the largest collection of industry reports so you can see an industry’s supply chain, economic drivers and key buyers and markets.

Report Snapshot
Industry Statistics & Market Size
Revenue
$13bn
Annual Growth 08-13
29.4%
Annual Growth 13-18
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Profit
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Employment
52,822
Businesses
896
Industry Analysis & Industry Trends

Enterprises within the Online Game industry in China are involved in the production (i.e. design and development of online games) and the operation of online games. Most online game companies combine game development and operations; however, some online game producers sell licenses to agencies, which are then solely responsible for the operation of the games.

The first graphic online game in China, King of Kings, was launched in 1999. Along with the boom of the Internet Services industry (IBISWorld industry report 6020), the Online Game industry has been growing strongly since then. Between 2003 and 2008, revenue for the industry grew at an annualized rate of 55.6%.

In the five years through 2013, industry revenue increased at an annualized rate of 29.4% to $12.7 billion.... purchase to read more

Industry Report - Industry Products Chapter

Massive multiplayer online games

Massive multiplayer online game (MMOG) offer virtual environments for millions of players to play in. Common types of MMOGs include online role-play games (MMORPG), fighting games (MMOFTG), and first-person shooting games (MMOFPS). MMORPGs tend to have the largest number of players, as they offer comprehensive virtual worlds for players to live, fight, and interact in.

Among all types of online games, players of MMOGs have the highest user stickiness, and MMOGs have the longest life cycle. Normally, game producers need to spend years of time and a large amount of capital on developing an MMOG, but once launched, they can offer steady revenue streams... purchase to read more

 


Industry ProductsRelated ReportsTable of Contents

What is the Online Games Industry?

Online games are played over the internet using consoles such as personal computers (PCs) and mobile terminals. They may also include features such as multiplayer modes, downloadable content and in-game chat, which can be provided for free or on a fee or subscription basis.

Industry Products
Massive Multiplayer Online GamesCompetitive Game PlatformsWeb GamesMobile Online GamesSocial GamesOthers
 
Industry Activities
Developing and updating online games in several types and consolesMaintaining the regular game platforms, and providing a fair gaming environment


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