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Online Games in China: Market Research Report

Market Research • Market Size • Industry Statistics • Industry Analysis • Industry Trends

Online Games Market Research Report | Feb 2015

IBISWorld’s Online Games market research report offers insightful industry analysis and research into the market at the national level. IBISWorld’s in-depth industry market research is presented in a logical and consistent format. The industry report contains key industry statistics, market size, industry trends, and growth and profit forecasts for a 5-year outlook period.

Report Snapshot
Industry Statistics & Market Size
Revenue
$14bn
Annual Growth 09-14
22.0%
Annual Growth 14-19
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Profit
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Employment
54,743
Businesses
921
Industry Analysis & Industry Trends

Enterprises within the Online Game industry in China are involved in the production (i.e. design and development of online games) and the operation of online games. Most online game companies combine game development and operations; however, some online game producers sell licenses to agencies, which are then solely responsible for the operation of the games.

The first graphic online game in China, King of Kings, was launched in 1999. Along with the boom of the Internet Services industry (IBISWorld industry report 6020), the Online Game industry has been growing strongly since then. Between 2004 and 2009, revenue for the industry grew at an annualized rate of 51%.

In the five years through 2014, industry revenue increased at an annualized rate of 22.0% to $14.0 billion.... purchase to read more

Industry Report - Industry Analysis Chapter

In the five years to 2014, the Online Game industry in China experienced rapid growth, with revenue increasing at an annualized rate of 22.0% to $14.0 billion. Such rapid growth was driven by the development of internet services in China and support from the government.

The number of online game users is 377 million, which means over a quarter of Chinese residents play online games. According to the China Internet Network Information Center (CNNIC), the number of internet users was 632.0 million by the middle of 2014. Consequently, online game players account for 58.2% of internet users.

Revenue streams and profitability

Online game companies have developed many ways of generating revenue. The most common method is prepaid game-time cards... purchase to read more

 


Industry ProductsRelated ReportsTable of Contents

What is the Online Games Industry?

Online games are played over the internet using consoles such as personal computers (PCs) and mobile terminals. They may also include features such as multiplayer modes, downloadable content and in-game chat, which can be provided for free or on a fee or subscription basis.

Industry Products
Massive Multiplayer Online GamesCompetitive Game PlatformsWeb GamesMobile Online GamesSocial GamesOthers
 
Industry Activities
Developing and updating online games in several types and consolesMaintaining the regular game platforms, and providing a fair gaming environment


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